

Gamestorming #13: Future Game Ideas
At the start of the semester, we were tasked with formulating potential ideas for the topic of our final game prototype. I have discussed...


Gamestorming #12: Reflections
As the semester draws to a close, I have been thinking back on the wealth of knowledge I have accrued from my classes and experiences....


Gamestorming #11: Evaluating the Game
In my game design class this week, we have been looking into developing playtesting plans for our games. These include a variety of...


Gamestorming #10: User Adoption
After participating in Florida State University's Alumni Student Knowledge Exchange (ASKe) event, I had the opportunity to reflect upon...


Gamestorming #9: Physical Prototyping
Out of all the different types of prototyping we have studied in my Learning Game Design class, my favorite method so far is the physical...


Gamestorming #8: Learning Support
After looking over the learning support and user experience assignments for my Game Design course, I began to put more thought into areas...


Gamestorming #7: Learning Potential
As I proceed through the design process of my learning game and ponders strategies for maximizing the knowledge acquisition of my final...


Gamestorming #6: Characters
How does one go about creating a character? This is a concept that has always interested me. When I was a high school student...


Gamestorming #5: Revising the Concept
Revision....simplification....editing.... Whether an individual is drafting a paper, creating a presentation, or designing a game, these...


Gamestorming #4: Aesthetics
Image Source: https://pxhere.com/en/photo/1172759 Personally, I find making decisions on the colors, fonts, symbols and other aesthetic...